Pulse went through various changes during development. Here’s a look at some of the early versions of the game and the changes made at each stage.
In the first version of Pulse the grid looked like a wooden board game and the projectiles like tiny sunbursts. You can see a reflector on the right side but it didn’t do anything yet. At this point I was more concerned with getting the projectiles firing in time to the beat.
The game board was given a more abstract look. The reflectors could be dragged and dropped on the board and the projectiles reflected as they should. The “toolkit” was placed on the right side along with a start button where the pause button should be.
The sidebar was moved to the left side and a background effect was added. Here you can see the early title of the game: Supersonic. It didn’t become Pulse until the very end.
The game board was redone again for a cleaner look, the sunbursts were replaced with simpler orbs, and the sidebar was cleaned up a bit as well.
And here’s the final version.