Category Archives: Micron / Pulse

Early versions of Pulse

Pulse went through various changes during development. Here’s a look at some of the early versions of the game and the changes made at each stage.

Initial Concept

In the first version of Pulse the grid looked like a wooden board game and the projectiles like tiny sunbursts. You can see a reflector on the right side but it didn’t do anything yet. At this point I was more concerned with getting the projectiles firing in time to the beat.


The game board was given a more abstract look. The reflectors could be dragged and dropped on the board and the projectiles reflected as they should. The “toolkit” was placed on the right side along with a start button where the pause button should be.

Another Redesign

The sidebar was moved to the left side and a background effect was added. Here you can see the early title of the game: Supersonic. It didn’t become Pulse until the very end.

Near Final

The game board was redone again for a cleaner look, the sunbursts were replaced with simpler orbs, and the sidebar was cleaned up a bit as well.

Final Version

And here’s the final version.

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More Pulse coming in August eventually!

Expect new levels, new mechanics, and new music!

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Create music as you solve puzzles in a series of unique soundscapes. Pulse is a fusion of puzzle and rhythm gameplay inspired by games like Rez and Lumines.

The game was created for Kongregate’s Project Eden contest, in which it won 2nd place.

Play Pulse at
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